Look Development: VRay Skin
My goal for this project is to create photo real looking human skin. To do this I explore VRay and it's Fast SSS2 Shader. This is my first project using VRay.
Slim: Cupcake Look Development
Tasked with creating 3 photo-real cupcakes, in this project I will explore the ins and outs of Pixar's Slim interface.
RSL: Geometric Patterns
Using RSL to create a custom geometric pattern shader that can them be implemented as a node in Slim.
Slim Template: Color By Number Node
Using RSL to create a custom node for Slim. The node utilizes the default object naming convention in Maya to add variations to a group of similar objects like butterflies or leaves for example.