RenderMan Skin

Look Development: VRay Skin

My goal for this project is to create photo real looking human skin. To do this I explore VRay and it's Fast SSS2 Shader. This is my first project using VRay.

VRaymaya logo mudboxnuke

MEL Matrix Button

Slim: Cupcake Look Development

Tasked with creating 3 photo-real cupcakes, in this project I will explore the ins and outs of Pixar's Slim interface.

maya logo mudbox renderman

Patterns Button

RSL: Geometric Patterns

Using RSL to create a custom geometric pattern shader that can them be implemented as a node in Slim.

renderman

Color by number Button

Slim Template: Color By Number Node

Using RSL to create a custom node for Slim. The node utilizes the default object naming convention in Maya to add variations to a group of similar objects like butterflies or leaves for example.

mayarendermannuke